Fief GoT rules v2 Game Overview
This is a retheme of the board game Fief 1429 by Philippe Mouchebeuf, this is purely a fan project and not for profit,
all the rights of Fief 1429 the board game and the Song of Ice and Fire franchise are the intellectual property of their
rightful owners and are used here without license.
Most of the character art is property of Roman Papsuev (Amok) and is used here with his permission, some other
card art is used also without license as their authors could not be located.
The masculine pronoun “he” is used generically to refer to a Player, this does not imply by any means that this game
or retheme is intended only for male Players.
The design principle of this retheme is to change only a minimum of rules required to fit the theme. The french
version of the rules was used as the starting point. These changes represent a minor portion of the total mechanics and
most of them
are found in the optional game expansions. The only changes in the basic game are that the board
structure slightly changed, 1 Fiefdom and 1 Bishopric changed the borders to move 1 Village allegiance, and 1 extra
road was added, also the politics expansion has been fully integrated in to the main game to provide flavour (the tactics
expansion has also been integrated into the main rules but it is not necessary for the game if you do not want to use that
just omit the related rules marked as TE), each House has been carefully balanced to have both good and bad noble
attributes compensated with the advisor (now a house ability).
The Crusades and the Templars expansions have been rethemed and integrated into a single optional expansion
called the Night Watch Expansion (NWE)
In some places staying close to the original mechanics has been given precedence over a close thematic fit. Mainly
the relationship between king and Small Council, which is no longer appointed by the king and they may even fight in
battle. We kindly ask to overlook those stretches.
In order to ease the reading of the rules for experienced Fief players we have highlighted those parts of the manual
that reflect a change in the vanilla Mechanics in dark red, preassigning attributes that in vanilla are randomly allocated
are not considered changes in the mechanics.
All spots on the board are called “Village” for the sake of clarity in these rules, even large cities such as King’s
Landing.
In order to play this game you need a copy of Fief 1429 as most of its components are required. You will also need to
print the board, the Player House Boards and the cards used here (90 Poker sized (3,5x2,5“) cards and 129 Mini sized
(1,75x2,5”) cards). Optionally you might want also to print the designed tokens as they will help to keep the theme on the
board consistent, they are not necessary for the gameplay though as you can use the tokens for the original game in
every case.
Poker size Cards (78):
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72 Noble cards (a reimplementation of the noble attributes): 9 Houses x 8 Nobles
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3 Hedge Knight noble Cards (to be used when the a House runs out of Lords)
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2 Heir Character cards
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1 Mance Rayder/Night’s King Character card
Mini size Cards (45):
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1 Attack on the Wall status card
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22 Court Event cards (reimplementation of the Lord deck)
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9 Disaster copies (to be used with the season tracker)
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12 Wall Objectives (6 objectives 6 false alarms)
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1 Card with Mance and Night’s King Avatar
Tokens, (80)
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18 Wilding/White Walker chits (reimplementation of the Saracen fighters)
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4 Giant/White Walker Knights chits (reimplementation of the Saracen Knights)
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7 White Cloak chits (reimplementation of the Royal Guard)
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6 Night’s Watch Rangers (reimplementation of the Templars)
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18 Bannermen Captains (reimplementation of the Bombards, not present in the ASOIAF universe)
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1 Dragonstone weapons token
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1 Horn of winter reward token
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1 King
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1 Queen
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1 Hand of the King
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4 Masters of XXX
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8 Lordship Tokens
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4 Defender of the wall tokens
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6 VP tokens for the VP tracker
Boards
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9 Player House Boards (can be printed in a A4 and cut)
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1 Wall Board
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2 Main Board Versions (One split in two halves in case you want the hard cardboard version from superiorpod,
another in a single file including the wall to print as a poster)
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The timeline of the game is set to be roughly at the end of the first book (A Game of Thrones), corresponding to the
last episodes of the first season of the HBO show, although the timeline has not always been respected in order to be
able to include the Targaryens and some other characters. Disregard any canon restrictions on marriage, all Nobles are
marriageable unless stated otherwise on the noble card.
In A Song of Ice and Fief, each Player represents a noble House in Westeros. A House is comprised of individual
Nobles (divided into Lords and Ladies) that strive to attain Titles to rule over the Seven Kingdoms.
Note: The Nobles have been carefully chosen to fit the canon, most of them are heads of a House or heirs to a
House and they are usually related to the locations that appear in the board. Targaryen Nobles fit the canon as well and
are mostly Loyalists that were either exiled or remained in Westeros keeping a low profile. These are thematically a
much better fit than Daenerys’s current court in the canon, as freed slaves and Dothraki would hardly be married by any
Westerosi Noble.
The Titles not only grant the Player’s House wealth and power, but also the means to influence which Nobles
become the next King or Hand of the King!
Some Titles grant a Victory Point (VP). A Player wins the game if he has 3 VPs at the end of a round.
It is difficult to win alone, so two Players often enter into an alliance through marriage to win as a team.
A team
of two Players needs only 4 VPs to win the game. (5 VPs if you use the Night’s Watch expansion (NWE)).
Players may draw a new Court Event card each round which may allow them to place a new Noble onto the House
Board or appoint a Warden to the Small Council.