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Fiche de soins Piercings Soins piercing
Pour les piercings il faut tout d'abord avoir une bonne hygiène de vie, dormir suffisamment, se laver
tous les jours, se brosser les dents 3 fois par jour et avoir une alimentation équilibrée.
FIG KIO 20170206 lundi 6 février 2017 LE FIGARO
10
DOSSIER SANTÉ
L’encre est
14 %
des Français
possèdent un tatouage
ou un piercing
aujourd’hui
déposée entre le derme et l’épiderme
vaut éviter la couleur responsable sur de
nouveaux tatouages », poursuit le
Dermographe
Dr Kluger.
Même maîtrise pour le
piercing avec Thomas (Mimi) qui, outre le conseil et la pose,
propose à la vente une large palette de bijoux pour tous les
endroits du corps.
the ninth age The Vermin Swarm 1 0 0
Fantasy Battles
The 9th Age
The Vermin Swarm
Army Rules
Version 1.0.0 30 April 2016
Army Special Rules
Armoury
Magical Items
Quick Reference Sheet
Lords
Heroes
Character Mounts
Core
Special
Rare
Fantasy Battles: The 9th Age is a communitymade miniatures wargame.
All rules and feedback can be found/given at http://www.theninthage.com/
Recent changes can be found in the change log http://www.theninthage.com/pdf/archive/
Copyright Creative Commons license: theninthage.com/license.html
Army Special Rules
Safety in Numbers
Nonfleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to
their Leadership (up to a maximum of 3). This rule cannot be used to modify the Leadership that is distributed by
models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).
Furthermore, if all models in a unit have this special rule, they add 1 to any flee distances they roll.
Callous
A model with this special rule is allowed to use nontemplate Shooting Weapons against an enemy unit which is
Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms. All units
Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with
friendly units, roll to hit as normal and then randomize each hit scored. On a 4 it hits the target, otherwise it hits a
friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).
Honourless
Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.
State of Trance (X)
The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).
The War Platform must be deployed in a unit of (X) type, and can never leave that unit.
Resistant
Toxic Attacks have 2 to wound against models with this rule.
Brood’s Courage (X)
A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating
the Leadership bonus from Safety in Numbers.
Volatile
When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.
1 (or less)
Explosion!
No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5
hits. Then remove the model as a casualty.
23
Malfunction
No shots are fired. The model suffers 1 wound with no saves of any kind allowed.
45
Overcharged
Pivot the unit to a random direction and draw a straight line from the centre of the model in the
randomized direction. If the shooting weapon is a:
weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,
that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.
Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a
6D6" Line Template from the centre of the model and along the straight line. All other models under
the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.
6
Spent
The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning
Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used
anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.
Special Rules
2
L H M C S R
Armoury
Shooting Weapons
Close Combat Weapons
Sling
Shooting Weapon. Range 18”, Strength 3, Quick to Fire.
Plague Flail
Type: Flail. Models wielding Plague Flails must make a
single additional Special Attack with Toxic Attacks against
an enemy model in base contact, at Initiative 10. The
attack hits automatically.
Meat Grinder
Type: Hand Weapon. A model with a Meat Grinder gains
Impact Hits (2D6) and Grinding Attacks (2D6).
These Impact Hits and Grinding Attacks are resolved at
Strength 4 with Armour Piercing (1).